Laboratoire : Modifications d'équilibrage en test pour Ashe, Baptiste, McCree, Orisa et Chopper

Dynamite, Matrice amplificatrice, Roulade, Grenade flash, Canon à fusion et Traquelard
Arkentass | 18/09/2020 à 20h35 - 9

De nouvelles modifications d'équilibrage sont à présent en test dans le Laboratoire pour Ashe, Baptiste, McCree, Orisa et Chopper. Retrouvez les détails dans le patch notes ci-dessous.

Cette fois-ci, les développeurs visent des héros trop performants et d'autres ne l'étant pas suffisamment avec plusieurs ajustements qui ne devraient pas drastiquement impacter le gameplay. Comme toujours, n'hésitez pas à partager vos retours avec les développeurs.

EXPERIMENTAL HERO UPDATES

The next experiment begins! This time we're hoping to get your feedback on some balance updates. We're using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

ASHE

Ashe is still a bit too powerful, but we'd like to keep her rifle feeling impactful so we're taking some power out of her Dynamite ability.

Dynamite
  • Explosion damage reduced from 75 to 50
BAPTISTE

Baptiste generates a majority of his ultimate charge through area-of-effect healing. As we reduced area healing values recently, we're also scaling down the cost of his ultimate.

Amplification Matrix
  • Ultimate cost decreased 15%
MCCREE

After scaling down the damage output of McCree's primary fire, we're looking to give back a bit of power through improvements to his abilities.

Combat Roll
  • Can now be activated in the air
  • Distance increased 20%
Flashbang
  • Stun duration increased from 0.7 to 0.8 seconds
ORISA

Increased projectile speed will help Orisa’s weapon feel more responsive, reducing the need to lead targets. We found that recent adjustments to Orisa’s abilities were more impactful than we originally anticipated and have increased her armor to compensate.

  • Base armor increased from 200 to 250
Fusion Driver
  • Projectile speed increased from 90 to 120
ROADHOG

After the last round of shotgun improvements, Roadhog's Chain Hook combo still wasn't effective against some of the smaller enemy heroes. This change pulls targets closer to melee range for swifter, more reliable combo execution.

Chain Hook
  • Now pulls targets 0.5 meters closer (3.5 meters down to 3.0 meters)
Tags : Overwatch Équilibrage Patch notes
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