Ouverture du PTR 1.22 : Modifications d'équilibrage et patch notes complet !
Le PTR de la mise à jour 1.22 d'Overwatch est désormais ouvert. Celle-ci apporte un ajustement pour le convoi de la carte Blizzard World, un fonctionnalité vous permettant d'éviter temporairement un joueur ainsi que diverses améliorations générales. D.Va, Mei, Faucheur, Moira et Zenyatta reçoivent également plusieurs modifications d'équilibrage dont vous pouvez retrouver les détails dans le patch notes ci-dessous!
Overwatch PTR Patch Notes – March 24, 2018 A new Overwatch patch is currently in development and now available for testing. To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums. Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform. MAP UPDATES Blizzard World
Developer Comments: We moved the checkpoint back for two reasons. The original location swung the map’s balance too far in one direction (favoring the defenders). Also, once the payload reached the checkpoint, defenders returning from spawn could get pinned in this area, usually resulting in their death. GENERAL UPDATES General
Developer Comments: The addition of the “Avoid as Teammate” option gives players the ability to craft their online gameplay experience. Up to two players can be selected with this feature. If you use the “Avoid as Teammate” option on a player, the matchmaker will no longer place you on a team with the avoided player for one week. To learn more about this feature, click here. Report Menu
Developer Comments: Due to player confusion about the most appropriate category to report players for poor or toxic gameplay, we are removing the Poor Teamwork option from the reporting system. Players should instead use the Gameplay Sabotage option when players actively harass or disrupt their own team with game mechanics or their actions. Players should not be reported simply for performing poorly, since everyone occasionally has a bad game. Heroes
UI
HERO UPDATES D.Va
Developer Comments: D.Va’s burst potential is a bit too high, and her Micro Missiles are a major part of that. Currently each missile deals 3 impact damage and 6 explosive damage. We’re reducing explosive damage from 6 to 4 but leaving the impact damage the same, the net result being 22% damage reduction. Mei
Developer Comments: This change helps Mei combat multiple targets that are clumped up and also makes it easier to keep her freezing a specific target if another enemy gets in the way. In addition, this change helps her ultimate more consistently be able to freeze more targets, especially if they are near each other. Note: While her shots now pierce enemies, they still do not pierce barriers such as Reinhardt’s shield. Reaper
Developer Comments: These changes help Reaper use Wraith Form more consistently as an escape, but they also open up new options, such as chasing down key targets. Moira
Developer Comments: Due to issues with visibility, we have made most of Moira’s visual effects fade away the closer they are to the camera. We have also made modifications to Coalescence to greatly increase the ability for foes and allies alike to see through it when facing it. Zenyatta
Developer Comments: Zenyatta is meant to be able to deal a lot of damage, especially for a support, but his alternate fire burst damage was a bit too high. This change keeps the overall damage the same but lowers the DPS slightly and makes it harder to hit multiple shots at very long ranges. USER INTERFACE UPDATES General
GAME BROWSER AND CUSTOM GAMES UPDATES General
BUG FIXES Heroes
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