PTR 1.13 : Modifications d'équilibrage pour Doomfist, McCree, Faucheur, Reinhardt et Zarya
En dehors des différentes personnalisations cosmétiques ajoutées pour Doomfist dans le dernier build du PTR de la mise à jour 1.1.3 d'Overwatch, diverses modifications d'équilibrage ont également été apportées aux différents héros, tandis que d'autres étaient déjà présentes depuis quelques temps.
Ces dernières concernent Doomfist, McCree, Faucheur, Reinhardt ainsi que Zarya, comme vous pouvez le retrouver dans la liste ci-dessous. Gardez à l'esprit que celles-ci ne sont pas encore définitives et pourront encore être modifiées davantage d'ici le déploiement du patch sur les serveurs live.
Doomfist Rocket Punch Total distance traveled reduced by about 20% (This change has been on the PTR for a little while now) Seismic Slam Added a new UI indicator to show how much damage it will deal, and how much it dealt. Previously this was only indicated by the default crosshair filling in, but this is only visible when using the default crosshair. The new indicator should always be visible, regardless of any crosshair changes. Also, targeting this ability while in the air is now restricted to locations lower than your current height. McCree Flashbang Now slows targets significantly when they are stunned. This makes them less likely to slide away around a corner or something similar once they are stunned. Reaper Shadow Step VO and SFX distance dramatically reduced. Reinhardt Hammer Swing speed increased by ~10%. On top of the swing speed increase, we've gone through and tweaked many timings and other things about the Hammer to make it more responsive. Overall it should feel a lot better to swing and make contact with enemies. Charge Impacting another charging hero (Doomfist or Reinhardt) no longer deals damage to both characters, but still causes a knockdown on both. Zarya Graviton Surge Now disables all movement abilities of affect targets. This is similar to how Junkrat's trap affects abilities. |