PTR 1.48 : Ajustements de maniabilité pour Ashe, Doomfist, D.Va et Mei
Un nouveau build vient d'être déployé sur le PTR 1.48 d'Overwatch. Celui-ci apporte une nouvelle modifications à la Roue de communication, ajoutant un délai entre les différentes actions, mais s'intéresse également à la maniabilité de plusieurs capacités de Ashe, Doomfist, D.Va et Mei. Retrouvez les détails dans le patch notes ci-dessous.
General
- Improved Communications Wheel - We have changed how communication wheel throttling works in the game. You can use up to 3 communication wheel actions in rapid succession but there is now a delay between subsequent communications (similar to how Tracer’s blink ability works in the game)
- Play of the Game - Retuned a number of scoring factors to emphasize more active participation in fights
Ashe
The Viper
- Now reaches maximum zoom halfway through Ashe’s aim down sights, instead of at its conclusion
Doomfist
Seismic Slam
- Can now hold down the Ability 2 button to use Seismic Slam as soon as able (and valid, if using the aerial version)
- When landing very close or on top of enemies, the enemy will be pushed in front/away from Doomfist slightly, instead of sometimes having then end up beside/behind Doomfist
- Aerial Seismic Slam no longer has a slight acceleration time, which should make it arrive at the destination more reliably
D.Va
General
- Restored functionality allowing D.Va to maintain her current aim pitch when de-meching
Mei
Cryo-Freeze
- Now behaves like Mei’s Ice Wall when it comes to interactions. Cryo-Freeze will block line of sight and collision in much the same way
New Features
- Added nighttime versions of the Workshop Island and Workshop Expanse maps
General
- Fixed a bug that prevented new communication voice lines from playing
Heroes
Doomfist
- Fixed a bug where McCree’s roll could cause Uppercut to not lift him to the correct height
- Fixed a bug where hitting Sombra with Rocket Punch would not put hack on cooldown if she was using it at the time
- Fixed an animation pop when doing an aerial slam at certain range
Echo
- Fixed a bug causing Echo to be credited with a “Double Kill” on a single kill, when playing with a damage scalar > 100%
- Fixed a bug where kills done by Duplicated heroes after Duplicate had ended were not counting towards the Duplicated Kills stat