PTR 1.48 : Ajustements de maniabilité pour Ashe, Doomfist, D.Va et Mei

Et ajout d'un délai entre les actions de la Roue de communication
Arkentass | 24/04/2020 à 23h20 - 0

Un nouveau build vient d'être déployé sur le PTR 1.48 d'Overwatch. Celui-ci apporte une nouvelle modifications à la Roue de communication, ajoutant un délai entre les différentes actions, mais s'intéresse également à la maniabilité de plusieurs capacités de Ashe, Doomfist, D.Va et Mei. Retrouvez les détails dans le patch notes ci-dessous.

GENERAL UPDATES

General

  • Improved Communications Wheel - We have changed how communication wheel throttling works in the game. You can use up to 3 communication wheel actions in rapid succession but there is now a delay between subsequent communications (similar to how Tracer’s blink ability works in the game)
  • Play of the Game - Retuned a number of scoring factors to emphasize more active participation in fights


HERO UPDATES

Ashe

The Viper

  • Now reaches maximum zoom halfway through Ashe’s aim down sights, instead of at its conclusion

Doomfist

Seismic Slam

  • Can now hold down the Ability 2 button to use Seismic Slam as soon as able (and valid, if using the aerial version)
  • When landing very close or on top of enemies, the enemy will be pushed in front/away from Doomfist slightly, instead of sometimes having then end up beside/behind Doomfist
  • Aerial Seismic Slam no longer has a slight acceleration time, which should make it arrive at the destination more reliably

D.Va

General

  • Restored functionality allowing D.Va to maintain her current aim pitch when de-meching

Mei

Cryo-Freeze

  • Now behaves like Mei’s Ice Wall when it comes to interactions. Cryo-Freeze will block line of sight and collision in much the same way


WORKSHOP UPDATES

New Features

  • Added nighttime versions of the Workshop Island and Workshop Expanse maps

BUG FIXES

General

  • Fixed a bug that prevented new communication voice lines from playing

Heroes

Doomfist

  • Fixed a bug where McCree’s roll could cause Uppercut to not lift him to the correct height
  • Fixed a bug where hitting Sombra with Rocket Punch would not put hack on cooldown if she was using it at the time
  • Fixed an animation pop when doing an aerial slam at certain range

Echo

  • Fixed a bug causing Echo to be credited with a “Double Kill” on a single kill, when playing with a damage scalar > 100%
  • Fixed a bug where kills done by Duplicated heroes after Duplicate had ended were not counting towards the Duplicated Kills stat
Tags : Overwatch PTR 1.48
Aucun commentaire - [Poster un commentaire]


Chargement des commentaires...

Poster un commentaire

Vous devez vous identifier pour poster un commentaire.
Nombre de visites sur l'accueil depuis la création du site Overwatch : 13.072.937 visites.
© Copyright 1998-2024 JudgeHype SRL. Reproduction totale ou partielle interdite sans l'autorisation de l'auteur. Politique de confidentialité.